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Building New Worlds
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Poster:potatocubed
Date:2007-02-11 22:38
Subject:Grind Grind Grind
Security:Public

Good grief. I haven't had a chance to work on my module in days. Now I do, and the Street of No Gods is crawling along. I don't think it's the most complex area I've built yet, but it certainly seems to have the most detail. I thought using loads of the big unique buildings would save time, but no - I have to go through and fill in all the gaps. The Street of Artisans was like thirty times easier than this.

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Poster:potatocubed
Date:2007-02-03 18:09
Subject:Screenies
Security:Public
Mood:productive

We'll open this little project blog with a short announcement - that today I learned how to make Campaign resources, and my home-grown module-to-module transition scripts seem to be working - and tantalise you with some of the screenies I've already taken in the toolset.


The Gates district, where you start the game.


Fun with lighting.


Bird's-eye fun with lighting.


The Foundry.


And a nice park.

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Poster:potatocubed
Date:2007-02-03 10:21
Subject:Is this thing on?
Security:Public
Mood: curious

Testing testing, 1 2 3 4?

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